# General Rules

{% hint style="info" %}
There should be a special place where the game equipment is located.
{% endhint %}

### General Rules

***

1. You can find the sweetness in the shared fridge with the <mark style="color:yellow;">**Sweet Luck**</mark> game sticker. \
   There can be only <mark style="color:yellow;">**one item per day**</mark> of sweetness in the refrigerator.\
   It means that once the reward is obtained, the game will end.

{% hint style="warning" %}
The [Sweet Tooth](https://docs.ultp.net/sweet-luck/rules/sweet-tooth) should put the sweetness into the refrigerator.
{% endhint %}

2. The daily task contains the occurrence of some probable event in the chosen game option:

* [Only Donut](https://docs.ultp.net/sweet-luck/rules/only-donut) - without any dice, but with a simple task
* [Home Alone](https://docs.ultp.net/sweet-luck/rules/home-alone) - one classic dice, teams are not available
* [Double Crumble](https://docs.ultp.net/sweet-luck/rules/double-crumble) - two classic dice, teams are possible
* [Chunky Monkey](https://docs.ultp.net/sweet-luck/rules/chunky-monkey) - four classic dice, only teams
* [Crack Rugeluch](https://docs.ultp.net/sweet-luck/rules/crack-rugelach) - three or more atypical dice (initially South Park)

The game option also depends on the size of the sweetness.

Each player has only <mark style="color:yellow;">**three attempts per day**</mark> to reach the daily task goal.\
Players can roll the dice <mark style="color:yellow;">**all at once**</mark> or <mark style="color:yellow;">**one by one**</mark>. It depends on the daily task goal.\
Exception: [Home Alone](https://docs.ultp.net/sweet-luck/rules/home-alone) game option.

{% hint style="warning" %}
The [Sweet Tooth](https://docs.ultp.net/sweet-luck/rules/sweet-tooth) should put a sign with a selected game option and daily task.
{% endhint %}

3. No one controls the occurrence of the event.\
   It means that everyone trusts you or your team unconditionally.

{% hint style="success" %} <mark style="color:green;">**Important:**</mark> Nobody has to judge you!
{% endhint %}

4. You can take the sweetness without completing the daily task.\
   Keep in mind that it means that <mark style="color:yellow;">**no one can participate**</mark> further today, or the team will obtain the sweetness <mark style="color:yellow;">**without a piece or more**</mark>.

{% hint style="success" %} <mark style="color:green;">**Important:**</mark> Nobody has to judge you!
{% endhint %}

5. If no one has reached the goal during the day and you see that the sweetness is still in place, you can also take it without completing the daily task.

{% hint style="success" %} <mark style="color:green;">**Important:**</mark> Nobody has to judge you!
{% endhint %}

### Sweet Tooth

***

Anyone can be a [Sweet Tooth](https://docs.ultp.net/sweet-luck/rules/sweet-tooth), subject to the following aspects:

* Read, understand and accept the [Sweet Tooth](https://docs.ultp.net/sweet-luck/rules/sweet-tooth) role rules
* Reserve a free spot on the <mark style="color:yellow;">**Game Schedule**</mark> where the game equipment is located

{% hint style="warning" %}
The game provides for the use of only <mark style="color:orange;">**6-sided dice**</mark> for all game options.
{% endhint %}

### Teams

***

The team should have <mark style="color:yellow;">**2-5 members**</mark>, neither less nor more. Each member has three attempts per day to reach the daily task goal. It means that the teams <mark style="color:yellow;">**have more chances**</mark> to win.

In case of success, a single player can take only one piece of the sweetness, but teams can take all the pieces at their discretion. Anyway, keep in mind that everyone can take the sweetness without completing the daily task at all.

### <mark style="color:yellow;">**Good luck!**</mark>
