General Rules
Ready to print and hang out
Last updated
Ready to print and hang out
Last updated
You can find the sweetness in the shared fridge with the Sweet Luck game sticker. There can be only one item per day of sweetness in the refrigerator. It means that once the reward is obtained, the game will end.
The should put the sweetness into the refrigerator.
The daily task contains the occurrence of some probable event in the chosen game option:
- without any dice, but with a simple task
- one classic dice, teams are not available
- two classic dice, teams are possible
- four classic dice, only teams
- three or more atypical dice (initially South Park)
The game option also depends on the size of the sweetness.
Each player has only three attempts per day to reach the daily task goal. Players can roll the dice all at once or one by one. It depends on the daily task goal. Exception: game option.
The should put a sign with a selected game option and daily task.
No one controls the occurrence of the event. It means that everyone trusts you or your team unconditionally.
Important: Nobody has to judge you!
You can take the sweetness without completing the daily task. Keep in mind that it means that no one can participate further today, or the team will obtain the sweetness without a piece or more.
Important: Nobody has to judge you!
If no one has reached the goal during the day and you see that the sweetness is still in place, you can also take it without completing the daily task.
Important: Nobody has to judge you!
Reserve a free spot on the Game Schedule where the game equipment is located
The game provides for the use of only 6-sided dice for all game options.
The team should have 2-5 members, neither less nor more. Each member has three attempts per day to reach the daily task goal. It means that the teams have more chances to win.
In case of success, a single player can take only one piece of the sweetness, but teams can take all the pieces at their discretion. Anyway, keep in mind that everyone can take the sweetness without completing the daily task at all.
Anyone can be a , subject to the following aspects:
Read, understand and accept the role rules